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AIPD - Radial HUD

The Radial HUD shader for the player ship. It is not using any textures - making it pixel-perfect at all resolutions.

only a few of these parameters are actually dynamic, most are constant in the game for performance reasons

only a few of these parameters are actually dynamic, most are constant in the game for performance reasons

entire ShaderNetwork

entire ShaderNetwork

the part responsible for the segmentation

the part responsible for the segmentation

basic ring part (used a multiply instead of a ceil for AA reasons)

basic ring part (used a multiply instead of a ceil for AA reasons)

cutting out parts of the ring

cutting out parts of the ring

turns the healthbar solid once the player accumulated a certain amount of health segments to keep it readable

turns the healthbar solid once the player accumulated a certain amount of health segments to keep it readable

the part responsible for the colors of the hud

the part responsible for the colors of the hud

the radial gradient function

the radial gradient function